How to change mac os app icon

Using 5.4 and it seems impossible to me. Deleted derive data cache, binaries, saved, intermediate folders… And somehow unreal is still ignoring my custom icon ive set in project settings (using .icns with all resolutions)

Anyone happen to know what is going on?

Have you ever tried this?

IOS ICON

1 Like

Hm. I will take a look at this tomorrow as I’m afk now, thanks a lot for pointing this out! Had no idea this was a thing.

Ok so the problem is definitely the modernized xcode. It builds asset catalog using built in unreal icon and ignores what you set in project settings. It also puts icon in the packaged app but still the built-in one and on top of that it’s not even used cause it cannot be replaced and seems it is using the default built in assets.car

I will try to fiddle with intermediate folder’s xcworkspace file and worst case just change default engine icon set lol… What a mess

Aaand fixed it, so in the intermediate/ProjectFiles/“name”.xcworkspace I changet in the assets the icon set (which for whatever reason was default unreal icon) and now it packages with cusom icons.

I can only build through XCode and see my app in the DerivedData folder in my Library.

When I package the game through the package command, it succeeds, but isnt in the folder that I told it to build to.

Where do you find your app?

I am not really familiar with xcode i only do necessary edits in xcode. For the project files they’re in in the intermediate/ folder like i mentioned previously. Not sure how this works when you only build using xcode. Maybe just try searching for the “.xcworkspace” file.

1 Like