how to change landscape X and Y?

I imported a landscape into Unreal engine 5.6.1, I tried then changing the X and the Y scale in the details tab, however if i change either one, the other copies. I was told to Unlock this little lock icon next to the transform section, however i did that, and when i change the X scale the Y follows and vice versa. Does anyone know how to fix this?

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Hello, Welcome to the Forums.

Landscape is currently based on heightmaps (2d images with values from white to black) I say currently because there is currently a new system in the works. So, stretching and squishing those pixels doesn’t seem like it would be supported. (As opposed to changing the Z-scale, which would just be changing the ‘strength’ of the heightmap)

Old man tangent: The new landscape system marks something unique for me. I remember using UDK (Unreal Engine 3) and they had a system called ‘Terrain’, but then the Landscape system was released. So this is the first time I’ve seen the intro and deprecation of a system. (Other new systems that have not yet been deprecated Matinee → Sequencer, Cascade → Niagara and Kismet → Blueprints)

When you create a new landscape you can make a rectangular shape by changing the ‘Number of Components’, or if you’re working with an imported heightmap you can delete segments in the ‘Manage’ tab of the tool.