This may be a dumb question, but how do I change the Interact message on a Scene Graph component?
If I search Google, I see someone on Reddit said this:
interactable_test_component<public> := class<final_super>(interactable_component)
{
TestText<localizes>:message = "test message"
InteractMessage<override>(Agent:agent)<decides><reads> : message =
{
return TestText
}
}
But I must be missing something. That can’t be right, is it?
How would I add a class derived from interactable_component to an entity? The only Verse option in the entity prefab editor, that I can see, is to add a class directly derived from component. I also used the editor to add an interactable_component to my entity, but I don’t see any way of making a class derived from it. ???
I can use FindDescendantComponents (from inside my Verse class derived from component) to get a handle on other component types. But I don’t see how that would help.
Confused. ![]()