I want to create a system where the use can change his inputs settings. So I thought I’d create a savegame with inputs variables, and then load these inputs in blueprints at the game start and change the input.
But I don’t know how to change input in Blueprint…
How to do that?
Currently you can’t access the input configs via blueprint unless the feature was added in the last few versions (haven’t kept up that closely with updates because my main project won’t be updated)