How to change initial pose on a Control Rig?

Hello,

I have a character that I created a Control Rig for. The goal is to make the character sit in the vehicle and animate it procedurally. The only problem that I have is that I can’t figure out how to pose the Control rig - my character is currently in t-pose and I want him to be sitting in the vehicle.
I created a Control Rig Pose asset of a character sitting in Sequencer, but I can’t figure out how to transfer that pose to the initial pose of the Control Rig.
I played around with pose caching, but the documentation is sparse and I can’t figure out how it works (tried to set the Rig Pose variable in Construction event, Forward Solve, Post Forward solve, etc., but no matter what I do and on which event I put ‘Apply Pose Cache’ nothing changes, I tried all combinations of events I could think of, I tried looking online and asking AI, with no success).

So, whats the best way to get my character Control Rig into the desired initial pose so that I can proceed with procedural animations?

Cheers, Vid

This is only a half-answer to your question as I am currently in search of the same solution. If you modify the rest pose of your character in a post process animation blueprint, then enable the PP blueprint in control rig, the posed character will be visible in the preview window. However, nodes like “Get Transform - Bone” will still return the transform of the unmodified rest pose, rather than the pose currently visible in control rig. Simply having the posed character visible in the preview window might be useful in some scenarios though.