I am using a player pawn. can you guide me on how to activate an image when an action button is pressed, i cant seem to make visibility work for my case. All help will be appreciated!
Is this a widget image? Can you show what you’re doing?
here is the user widget designer tab:
I want the jet image to appear for a few seconds when the player wants extra speed. The clock is for situations where the player gets additional time.
i cant seem to make visibility work for my case
I meant what you’re already trying to do with the image and player inputs?
- What class creates the widget, character, controller, something else?
- How do you access the created widget when you want to change image visibility?
- What function are you calling to change visibility?
i am creating the widget from the level blueprint and am using the default player controller.
Here’s my blueprint:
and here’s the viability graph code: