I’m making an Unreal Tournament map where there needs to be four specific areas that have lower gravity, while the rest of the map’s gravity needs to remain normal.
In UT3 I did this with a gravity volume, but UE4 doesn’t have that feature. I saw that you’re supposedly able to use a physics volume to do this, but I can’t find a single thing on the internet that says how to go about doing this. I messed with the “terminal velocity” field, but that just makes you fall slower. It doesn’t let you jump higher than usual, as you would in low gravity.
I know how to change the gravity for the entire map, but I just need to affect gravity in four ~30’ x 30’ areas.
I would be VERY grateful for any help. Thanks!