Hello.
I found a lot of questions on this problem, but solution, that suggested in those answers, doesn’t work for me.
I tried
FInternationalization::Get().SetCurrentCulture(TEXT("pl"));
but it doesn’t solved my problem. Console command
CULTURE=en
also doesn’t helped me.
How to change culture in UE 4.11 in game runtime, without restart?
Thank you!
P.S. Hi! Re-initialization of the widgets not solved the problem…
It still showing texts in “en” culture. But if I restart game with -culture=ru-RU - it showing texts in needed culture, ie my translation works correctly.
Level re-opening also not solved the problem: