How to change elements of static mesh by code running


Question: How to change elements of static mesh(not whole mesh) while game is running. Like a hand changing to hook.

Thanks for help :slight_smile:

You would have to have the mesh split up into different sections to start with. So your hand for example would have to be a separate model to the rest of the arm. You can then create a blueprint that activates the mesh swap after whatever event you want to initiate the sequence.

Ok so if I want every part of body changble I have to make them all separate. Any tutorals how to achive that separation in one model?

Here is an example of how GOW set up their characters to allow the armour, etc to be customised.

Search for Modular Character and you should be able to finds out more information about it. Obviously you will have to split up your mesh into the parts you want to be customisable.

Thanks for help :slight_smile: