How to change dynamically the mass scale of a static mesh with blueprints?

Hi V3Ri,

You can do this with a Physical Material applied to the asset and change the density value of it through blueprints. Below I will include some screenshots on how you might set this up (the Event Tick is just for testing purposes).

However, there is a issue with this process at the moment. If using Play-In-Editor or New Editor Window mode, it doesn’t just change the density while playing but changes it permanently in the editor. I have entered this in our tracking software as TTP# 343946 and our developers will be looking into it.