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How to change default enum value inside inherited c++ class?

Hi guys! I’m sorry that I have to ask such basic question.
But I have no time to dive into c++ right now (I know it’ll take lots of time, while I just need one tiny thing).

Can you please help me with just one thing: create c++ class inherited from AnimationSharingStateProcessor UAnimationSharingStateProcessor | Unreal Engine Documentation

Then set its parent class variable AnimationStateEnum to my enum that i’ve created in blueprints: /myProject/content/AnimationSharing/Enum_MyAnimStates
(or should I create a c++ enum somehow?)

Thanks a lot, guys! And sorry again :slight_smile: