Would this be a likely way of creating the function?
FVector ABase::CrossProduct(FVector Product1, FVector Product2) { ReturnProduct.CrossProduct(Product2, Product1).Normalize(); return ReturnProduct; }
Would this be a likely way of creating the function?
FVector ABase::CrossProduct(FVector Product1, FVector Product2) { ReturnProduct.CrossProduct(Product2, Product1).Normalize(); return ReturnProduct; }