How To Change Color of Controlled Character by walking in to a collision box?

How To Change Color of Controlled Character by walking in to a collision box using BP?
Basically i need to change the emissive color of the my controlled character whenever I’m in a certain area (from white to red). but i cant get the Create dynamic material node to work in that way.
Can Change the color of the mesh contained within the BP of the collision box with no issue but cant get it to cast outside the it’s self.

Hi man,

You need help to “Create a dynnamic material” ?
You need help to “cast to the material and char” ?

You can also create a function or a custom event inside the character, that access his own dynamic material and change the emissive color.
So you have only to detect when the char enter the collision and cast to it to run the custom event