I don’t know how possible this is, I read something about collisions are not very dynamic inside the game. There will be 2 colllisions, both of them will change their collision settings, and locations actively. Is this possible?
You may think if collisions overlap all the time it won’t cause problem if you set the right way to trigger the nodeset, but in late I wwill add some other mechanics to the game, this complicated stuff may make it harder to figure out other things later.