hi guys, is there any way to use complex collision for a physical static mesh ? i know i could set all static meshes to complex, but its not possible for me, i have a character and a tiny quadcopter, my quad copter need complex collision to pass through holes :((
Complex collision is only for static objects -so you will need to do a custom simple collision for the quadcopter, either using in-engine primatives, or setting it up in a 3d-modelling program.
see FBX Static Mesh Pipeline | Unreal Engine Documentation for more details