how to change child blueprints

Hello! I want to create a child blueprint of my master enemy as i have set up my damage system to be setup by class. however i want to completely change everything about the child bp besides keeping the damage system, is there a way for me to manually go into the child blueprint and take out the things I do not want?

You can override the functions but with them being that different it might be faster to just make the damage system a component

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You can override the parent class functions to do perhaps nothing if you don’t need them in the child class. But another workaround I would suggest is to make a Damage System Component and then use it in a separate class, which does not derive from your main class. This way you can discard the functionality you don’t need, and you have a modular damage system.

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