Imported new character to replace the default third person character. The existing capsule component were too big so I reduce capsule half height and the capsule move up to way above the character’s head. How do I move the capsule back to ground? Looks like it can’t be drag around.
Is it a blueprint character?
Yes it’s the blueprint character in the third person view project.
Hi there,
your observation is correct and the capsule can not be moved. The capsule is the root component of your character and the root component can not be moved. But every other component can be moved relatively to the root component.
So the solution to your problem is as simple as to just move your mesh up into the capule.
This can be done when you double click your asset to open its blueprint editor and click the mesh component in components tab in the top left corner. Then you can set its relative position to the root component on the right side in the details panel under transform → location.
Thank you!
Is there a way to use something else as the root component in order to be able to move the capsule, so to make the bottom of the capsule (and character) be at the origin?
I’m trying to make the character rotation align with the floor angle (so if he is standing on a slope he will be angled according to the slope angle), but the fact that the character rotates around it’s middle and not it’s feet bottom creates some issues. It would help me a lot if I could find a way to move the capsule up.
Did ever ever solve this issue