How to change Capsule Collision at run-time

Hi, I’m having an issue where changing Capsule Collision to block (for the projectile channel only) works fine, however when setting it back to Ignore the Capsule continues to block.

I’m using a simple Flip Flop and print strings to verify the issue.

Summary:

  • The default setting is Ignore which works fine BEFORE toggling Block
  • Toggling Ignore is successful according to the Print String
  • Capsule continues to block despite projectile channel being set to Ignore

Any help would be greatly appreciated :slight_smile:
Miley

If anyone has this issue I found a solution — instead of doing it in the above way, I got a print string of what the current ‘collision profile’ was and then set it back to that specifc profile afterwards. Hope this helps! :slight_smile:

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