How to change camera view target but keep controlling another camera (both inside the character)

I can’t seem to find how to do this if I can ever be able to. It’s a multiplayer game.
I have two cameras 1 for controling the player’s orientation and look at (with clamp yaw pitch). I want to attach a camera to the head of the character and simply make it my view target while still keeping the other camera the control camera.
The reason:

  • Clamping simply does clampin in one direction (set relative to world view.
  • If I re-set clamp angles at run-time, when the camera reaches the clamp area it bounces back out and bugs. (the fix is digusting)
  • If i simply attach a camera to the player’s head without having it rotate, then, it would always be in the right orientation.
  • I cannot control the head instead because I’m using the motion matching system and frankly I don’t know how to do that. :smiley:

So to recap, I want to have two cameras, one to act as an aim target and the other as my view target. The reason I can’t control the head instead is because I don’t know how to modify the motion matching system that well. And the character’s head rotates towards where the camera is looking at. The reason why I can’t just have one camera and control the character’s rotation elsewhere, is because the head orientation is made using motion matching and bound to the camera look at.

Another way to do it, is to change the look at target for the head and in this case, I need a more detailed step by step tutorial because I am not good with the animCharacter system, yet. YET!

The result i’m looking for is this https://www.youtube.com/watch?v=IMuqrTtLNXg But i tried it, it did’n’t work :confused: