How to change bGenerateWakeEvents via bp?

Hello,

I am trying to change FBodyInstance’s bGenerateWakeEvents in code (as part of a Primative Component), but I noticed that while i can read the boolean, I can’t change the boolean in the struct whatsoever (not even creating a new struct) despite the variable being public access. Is this a bug, or intended?

With a default generated make node for a struct (the ones that are blue), only properties that are marked as BluperintReadWrite will show on the node

bGenerateWakeEvents isn’t, so it doesn’t show when making a struct

UPROPERTY(EditAnywhere,AdvancedDisplay,BlueprintReadOnly,Category = Physics)
uint8 bGenerateWakeEvents : 1;

You’ll have to do it through C++