I have some 2D sprites in my game that always rotate towards the camera. Due to their rotation the standard anti-aliasing TemporalAA makes the sprites look blurry when moving. When stationary the sprites look OK. When I switch the anti-aliasing to any other method the sprites also look fine. The issue is that all other objects in the level look very bad, thus this is not ideal either.
Is it possible to disable or change the aliasing for only a selection of sprites? I read about setting the aliasing using a post-processing volume, but that option appears to be removed.