I have a case where I don’t know how to handle it properly:
Let’s say you create a BP with a Static mesh in it. You place it 10 times in the level editor, on some instance you change some settings like the rotation etc…
Now I want to update the SM as the current mesh was not final. I edit the BP and change it, but it doesn’t update automatically all the current instance placed in the level.
Is there any command to do that or the only way is to change all of them 1 by 1 and reset the SM value to the default one (little yellow arrow).