How to change anchor point of textures?

HI guys,

Building a shooter where the player can zoom in. When the player zooms in, the crosshair scales down via a timeline.

The problem is that the crosshair (drawn with the “Draw Texture”- function) scales down around its top left anchor point. Resulting in a weird looking downscale (i.e. crosshair scales from bottom right → top left, instead of a “correct” scale towards the middle).

How do you change the anchor point of the texture to center? Or do you know of another way to achieve the scaling I’m looking for?

Here’s a video link of the current (unintended) scaling: - YouTube

Thank you.

Doesn’t anyone know this?

No one…?