How to change an actor to become a pawn?

Now here’s the thing, I have a model came as an actor with animation and physics but I can’t control it.
To be possessed it has to be a pawn, when I play as it is for now it’s like rock solid of course even when I tick on simulate physics.
Please help as my project is on hold

here is how to re-parent an Actor

For the physics, you might need to set a different “Collision Preset”. You can find this below “Simulate Physics”.

Try setting the collision to Ragdoll