I simply want to make when host presses a button then everyone sees a variable with remaining tries/lives. When I run the change float on server, only the server sees the updates variable while everyone still sees the default live/tries variable.
I’m trying exactly that! But somehow it’s not working. I have the Float Variable in a game instance, chaning it on a run on server event on my player character. It changes perfectly on the server like from 35 to 34, however on client it always shows the default 35
I mean what I want to do is that if the host presses for example R then the variable changes for every player, also the clients but what currently happens only the the one who presses the button gets the updated variable