Hi,
Im using something like this:
#include "Styling/SlateColor.h"
UTextBlock PlayerNameTextBlock;
FSlateColor newColor = FSlateColor(FLinearColor(3.0f / 255.0f, 252.0f / 255.0f, 11.0f / 255.0f, 1.0f));
PlayerNameTextBlock.SetColorAndOpacity(newColor);
But im getting a linking error in the FSlateColor constructor when im running DebugGame Editor mode, if i use DebugGame mode it compile and works, any ideas why?
Regarts!