- Create a widget with an image and 3 buttons
- Click on one of the buttons, scroll down in the DetailsPanel and click on OnPressed
- Repeat this for all buttons and switch to your widget graph
- Drag and drop your image from the variables tab into your EventGraph. Drag the blue pin and search for SetBrushFromMaterial and connect your button
- To test this, I added the following in my LevelBlueprint (if you have a PlayerCharacter, add it there and use AddToViewport instead of AddToPlayerScreen, but try it out)