How to change a mesh's default rotation?

Hi,

  1. Change the import rotation the static mesh editor as descibed above.
  2. In the static mesh editor (!) in the top left corner press Reimport Base Mesh.

If you try to Reimport from the context menu, right-clicking at the asset, it will ask you for a file. You don’t want this if you have the asset from the marketplace. Therefore, press that button in the static mesh editor.

I had a similar issue with a gun from the marketplace oriented in the wrong direction when attached to right hand socket.

Cheers