How to cast without exec nodes?

I have a cast node I’m trying to implement like the one on the left. If I try collapsing the node I don’t get anything like on the left. Unreal identifies both as being the same function in find results. How do I get a cast like the one on the left?

334727-maniaccast.png

Thanks. Used to the work flow in code. Blueprints are so confusing. If I had my way we’d just use c++.

Is there anyway to make that node without creating a custom function? In the reference project I’m looking at there does not seem to be a custom function, and I can’t figure out how they’re doing it.

sry for edit. right-click on your cast and select “Convert to Pure Cast”

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Right Click on Default Cast Node and select Convert to Pure Cast in the Pop-Up menu.

You get Pure Cast Node.
Enjoy.

Right Click on Default Cast Node and select Convert to Pure Cast in the Pop-Up menu.

You get Pure Cast Node.
Enjoy.