I have a cast node I’m trying to implement like the one on the left. If I try collapsing the node I don’t get anything like on the left. Unreal identifies both as being the same function in find results. How do I get a cast like the one on the left?
Thanks. Used to the work flow in code. Blueprints are so confusing. If I had my way we’d just use c++.
Is there anyway to make that node without creating a custom function? In the reference project I’m looking at there does not seem to be a custom function, and I can’t figure out how they’re doing it.
Right Click on Default Cast Node and select Convert to Pure Cast in the Pop-Up menu.
You get Pure Cast Node.
Enjoy.
Right Click on Default Cast Node and select Convert to Pure Cast in the Pop-Up menu.
You get Pure Cast Node.
Enjoy.