How to cast to character movement component

I made a pickup that increase the velocity of my character as opposed to launching it.
I also made it so that the max walk speed of the character increases when moving forward.
When I pickup the pickup I get a brief increase in velocity but it is dampened to the max walk speed.
As such, I want to modify my max walk speed as well.

In my blueprint, I can change the velocity of my character by casting to it and getting the movement component.
However, I cannot get the max walk speed, that is relegated to the character movement component (not the movement component). How can I cast into it, I cannot seem to find the object value that inherits the character movement component?

Huh, I tried to work back the logic and turns out the character movement inherits from the movement component.

I found this whcih helped me!
image
cast to this with your charcter bp

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