You need a reference to the door. If your door is a BP and placed the door in the world, then you can make a variable of that type in the switch BP and click the eye to expose it in the editor.
when you place that bp in the level, you will be able to set that variable in the details panel. You canselect a door in the level with the eyedropper.
I’ve been looking for an answer to this a lot, but couldn’t find anything useful. Basically, I’m trying to make a system where a switch actor is supposed to activate a door actor. Doors and switches are connected with an “ID” that is an instance editable integer variable. Switches are supposed to activate doors with the same value. The problem is that I can’t find anything to plug into the Cast node that will specify the actor with that integer.
As the above poster mentioned you need a reference for this to work. If you have trouble creating one or need to know a few ways to make the reference check out this link, video #25 in the series is all about creating references. You can see which method will work best for your situation.