I am sure this is pretty simple but how do you get the type of component from a Hit Result?
I have a BP with a load of Box Collision Components in it. When my line trace hits a particular Box Collision in the BP it I want to do stuff/disable the collision on the box that is hit
When I draw a node off the component hit result I assume I need to cast to the the box collision class but I do not that it as an option, is there another way?
I believe what you want to do is to cast the hit component directly (cast the blue pin to a component class), not its class (purple pin).
UMyComponentClass* CastComponent = Cast<UMyComponentClass>(HitComponent);
if (IsValid(CastComponent)) {
// The hit component is of type UMyComponentClass and valid, so do stuff.
CastComponent->DoYourCollisionMethod();
}