Hi again! That´s what I tried yesterday and it worked, I read somewhere though that emissive materials cast shadows when you crank up the emission really high, but that didn´t work for me. The only problem is that I have light ceilings on a supermarket with an emissive material on it and a point light as movable for each one of them and now the performance on VR dropped down and makes it impossible to even test it, really really low frame rate, shall I reduce the ammount of point lights on the scene? Thank you Neelix32!