How to cast shadows on movable objects?

Here’s a checklist for emissive lighting:

  • The object that is emitting light has to be static
  • In the lightmass settings of the static mesh Use Emissive for Static Lighting has to be checked
  • In the material Emissive (Dynamic Area Light) has to be checked
  • In the material Used with Static Lighting has to be checked
  • Additionaly, check the value of Light Map Resolution on the objects upon which you want to cast shadows