Hello
So i want to make an ingame pause menu and have to change the information in a diffremt blueprint if the menu is opened, thus you can’t open the menu if it is opened. Yet i don’t know how i can change that information in another blueprint.
Usually menus referenced inside main HUD class, and UI states also managed from there.
So you can call GetPlayerController->GetHUD->Cast to your HUD class from every widget.
Oh thanks .Im new to unreal and didn’t know that but it’s still says cast failed
Ok forget it.It works. Thank you very much.
Did you set HudTest into Game Mode class?
No, I mean you should have GameMode class, which is main class in your project. And there you setup other main classes like player controller, hud and so on.