Your explanation is clear.
However…
It’s strange… I have a clear VS. It looks lile engine problems.
I created new C++ class MyWidgetBlueprint that derives from WidgetBlueprint.
It’s finished with error and ask recompile the project.
LogOutputDevice:Error: === Handled
ensure: === LogOutputDevice:Error:
Ensure condition failed:
AttachmentRules.LocationRule ==
EAttachmentRule::KeepRelative &&
AttachmentRules.RotationRule ==
EAttachmentRule::KeepRelative &&
AttachmentRules.ScaleRule ==
EAttachmentRule::KeepRelative
[File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp]
and more…
I tryed to recompile it.
Can’t open include “Binding/DynamicPropertyPath.h” in the WidgetBlueprint.h