BaseActor.h
/*Used to get Reference of the AMyActor*/
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Default")
AMyActor* ObjectRefference;
/*Used to attach default mesh*/
UFUNCTION(BlueprintCallable, Category = "Component Update")
void CheckNulled(AMyActor* ActorRefference);
BaseActor.cpp
void ABaseActor::CheckNulled(AMyActor* ActorRefference)
{
ObjectRefference = ActorRefference;
if (ObjectRefference == nullptr)
{
print("ObjectRefference is Nullptr");
return;
}
else
{
print("ObjectRefference is not Nullptr");
}
}