I appreciate you checking this out. The method before recognized that there were two players, but couldn’t get the names even though I attempted to set the text from the playerprofile breakout (printed "text is: " the number of times equal to the number of players, but nothing from the second print statement). I’ve put it together how you mentioned (at least, I think so). I’m still very new to the blue print system and how things pass back and forth so let me know if you see anything that seems off.
As for the videos, I’m on 6 and I think 4 and 6 would be the only really relevant ones.
Anyway, I adjusted S_PlayerProfile to be on rep. The first picture is the function created and it broke the for loops such that the "text is: " statement in the HUD never prints. I think it’s because it switches the variable from replicated to repnotify.