I want to get an EXEC from a movement input and pipe that to another BP and use that to fire off when player moves. Any ideas? Thanks!
It’s a matter of obtaining a reference to the other actor. How to do it depends on what the plan is. Here’s something that sounds like the thing:
https://answers.unrealengine.com/questions/1045329/control-a-pawn-with-character.html
The most trivial way: get reference → call custom event