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How to carry over an Exec from another blueprint?

I want to get an EXEC from a movement input and pipe that to another BP and use that to fire off when player moves. Any ideas? Thanks!

It’s a matter of obtaining a reference to the other actor. How to do it depends on what the plan is. Here’s something that sounds like the thing:

https://answers.unrealengine.com/questions/1045329/control-a-pawn-with-character.html

The most trivial way: get reference → call custom event