Thanks @Mind-Brain !
The Level Node worked perfectly as a substitute for the bones, thank you so much!! ^^
I have one more question though!
( Also, small note incase this is useful, but I decided to follow the Matt Aspland tutorial, as the Gorka one allowed the player to pick up anything with physics, and that wasn’t what I wanted for my game! )
When my character drops the item, it either goes in front of the (as desired) or behind them, depending on which way they’re facing. This is because I set the X location to 150, but I am not sure how to have it just drop whichever way he is facing (either 150 or -150)
(Pick Up Code)
(Drop Code)
The following leads to this outcome with the player dropping the cube, but in the same position (regardless of player facing direction)
However, following the tutorial exactly leads to this outcome, where the cube is always dropped underneath the player and even elevates them slightly:
Here is a piece of code I tried, however it didn’t work, but I’ll include it in case it’s helpful in any way!
(Attempted Fix - Didn’t work though and not currently active)
In both examples, the cube also merges into the floor, and I’m not sure how to fix this either. When I tick ‘simulate physics’, the cube will disappear when touched (not sure why), but there might be some other way to fix this issue?
Thanks so much for all your help, and I hope these screenshots are useful!
If you need any more screenshots, don’t hesitate to let me know! ^^