Hey all!
I’m currently making a mostly 2D game in Unreal 5.2, which has a 2D pixel art style for the character and everything he can interact with, but a 3D environment (just a bit of context incase this helps!^^)
I’m trying to implement a feature which allows the player to pick up and carry objects, but I keep getting stuck because the character is 2D.
Every tutorial I find always attaches the object to a bone, and my 2D character doesn’t have any bones. This causes my character to not be able to pick anything up.
Any pointers in the right direction are much appreciated! I’m quite a beginner with unreal, so explaining things in simple terms/ a little more detailed is much appreciated! ^^
Here are the two tutorials that are the kind of thing I’m going for:
How To Pick Up And Drop Items | Hold Items In Hand - Unreal Engine Tutorial - YouTube - Matt Aspland Tutorial
How to Carry Physical Objects in Unreal Engine 5 - YouTube - Gorka Games Tutorial
Thanks for reading! ^^