How to Capture iPhone Wirelessly Through Unreal for MHA

I’ve set up the Capture Source to be my iPhone. It’s grayed out in the Capture Manager.

Capture Source Type: LiveLinkFace Connection
Device Address: “My iPhone IP Address”
Device Control Port: 8000

Both my computer and iPhone are on the same Network.

What am I doing wrong?

Need to enter ip address for the phone and target (pc)

Did that, they’re both on the same network too but not seeing eachother in Metahuman Animator mode. But do see each other when in LiveLink Face mode

device control port should be 14785 in capture source

Still not working :confused:

I have this exact same issue. Shows in live link, unable to see in capture manager.

first do Win + R, enter cmd to open a command line, enter ipconfig, check what ip you have at IPv4 and enter it in your iphone LiveLink Target, leave Port as a default. then go to your capture source in UE and enter IP of your iPhone which is written in LiveLink in “Wi-Fi Adress” or OSC Server Listener. Ignore the port which is written in LiveLink. you should use 14785 port in Device Control Port in Capture Manager