having an issue with a slightly different process of adding fertilizer to plots. So, I’m trying to make it so that when you drop fertilizer into the plots, it adds to the Fertilizer amt and not as an item. I got all his working, except for 1 part, the reading of the existing FertilizerAmount value.
Here is a snip of the InventoryInChange event:
this sends over to this
my issue is that the FertilizerAmount in the 2nd screenshot always captures 0, even if i set it right before hand. If I call on this value with a “EventTick” then it correctly captures with the correct value, but from this custom event, it does not. I think it’s a referencing issue with the game not referencing the correct plot, so it can’t pull the value, but weird this is at the end the setting of the value works 100%.
any help would be great, thanks.