How to capture camera view of non-player actor

Hi,

I am new to unreal engine and my question my sound dumb, I have made an AI character that follows the player, I have also attached a camera to the AI character, what I want to do is to capture the camera view of the AI character and save it into the file either through blueprints or c++, is there a way to do it. Please note I am doing all this for my research project. I will be extremely thankful to you

You should be able to accomplish this using the Sequencer Recorder functions. You can find some good descriptions of this in the documentation. It appears they did give you the ability to choose a camera with the camera cuts feature. I would suggest starting with the official docs then perhaps some tutorials. From what I can tell it should be fully possible just using blueprints. Let me know if you need any further help.

For changing the camera, you need to use ‘Set View Target with Blend’ node. this link should help you.

For recording, this doc by epic should help you.

Regards,