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How to cancel "Shaders compilation" process?

Hi everyone.

It’d be great Epic add a Cancel button on the Shader compilation. It’s taking a lot of time to compile with a big landscape material.

If I save 10 Material Function + the material itself, it’s going to compile 11 times the same shader… while only 1 was necessary. It’s not very smart…

The only way I deal with that is to crash the editor after I saved, so when I load the scene again, it only compute the shader once. But what a waste of time and a weird process.

Do you guys have another method to deal with the above issue?
Does Epic have a plan to just add a button to Cancel the process when unecessary?

Thank you!

Epic has be asked in as may ways.