It’d be great Epic add a Cancel button on the Shader compilation. It’s taking a lot of time to compile with a big landscape material.
If I save 10 Material Function + the material itself, it’s going to compile 11 times the same shader… while only 1 was necessary. It’s not very smart…
The only way I deal with that is to crash the editor after I saved, so when I load the scene again, it only compute the shader once. But what a waste of time and a weird process.
Do you guys have another method to deal with the above issue?
Does Epic have a plan to just add a button to Cancel the process when unecessary?