How to/Can you store an Object into a SaveGame?

Hi, thanks for sharing the detailed info. About the nested structs problem in BP, does it apply to C++ defined structs too? I defined all my structs in C++ but used them a lot in BP.

Also I’m considering using UObjects for my save game as they support polymorphism(USTRUCT doesn’t support pointers!) and can change their properties at game time(which UDataAssets can’t do)