The camera manager is one of the most frustrating things in UE4 so far.
It seems to have a mind of its own. No matter what I set the view target to , it returns it to the pawn’s origin . I derived a BP of the camera manager class and put set view target to an external camera right on the tick function, but still it puts the camera to the centre of the player pawn.
I tried disabling Auto Manage active camera target in the Player controller yet the result I get is the same, its like you cannot set camera to anything but the player pawn or its component