I am making UStructs inside c++ to encapsulate some data. I create everything on the stack to avoid garbage collection.
Is there any way to call functions on these structs inside blueprints?
I would like to either apply functions to them, or to groups of them. much like we apply logic to the math vector class.
I want to apply custom operations to the data inside and between them. or to call functions to convert the data to a new form without defining this logic in a separate static library.