I want to simply activate this function in my player controller:
I figured Set Timer by Event would be the best way to do this. Alternatively, I could just set a bool on and off depending on button press or release and then query it every tick. I’d rather go with the prior option.
I created a reference to the player controller in the UMG widget, but I can’t seem to access the event delegate so I can use it in the timer so I tried this:
It appears to work great in multplayer, but I get these errors:
Are these errors something I should worry about? Is my approach to this problem incorrect?