Hi all!
I’d like to call OverlapBlockingTestByChannel
from a python script. I saw that this method is not exposed in the python API so I thought that the following would work:
world = unreal.get_editor_subsystem(unreal.UnrealEditorSubsystem).get_editor_world()
world.call_method("OverlapBlockingTestByChannel", *args, **kwargs)
But then I get
Exception: World: Failed to find function 'OverlapBlockingTestByChannel' on 'World'
I was wondering if this is possible or whether there is another way to test overlaping in python. My goal is to check if a box of space in my level is not occupied to spawn an actor there.
Thank you very much!